Basic Usage
<game_path> can be:
- Path to an
.xexexecutable - Path to an
.isodisc image - Path to a game directory
General Options
string
default:""
Specify a custom configuration file path. Can be absolute or relative.
boolean
default:"false"
Run without displaying any UI, using defaults for all prompts. Useful for automated testing and benchmarking.
GPU Options
Rendering
boolean
default:"true"
Enable or disable vertical synchronization. Disabling allows the emulator to run as fast as possible.
uint64
default:"60"
Set maximum frames per second. Use
0 for unlimited.boolean
default:"true"
Allow texture and vertex fetch constants with invalid types. May help with some games but is generally unsafe.
boolean
default:"true"
Enable vertex half-pixel offset support (D3D9 behavior).
Debugging and Tracing
path
default:"scratch/gpu/"
Set the prefix path for GPU trace files. Used with F4 key to capture frames.See the GPU Trace Viewer documentation for more details.
boolean
default:"false"
Trace all GPU packets to a file, allowing frame-by-frame seeking in the trace viewer. Warning: creates large files.
path
default:""
Dump all compiled GPU shaders to the specified path for debugging. Shaders are named by their input hash.
Advanced GPU Settings
boolean
default:"true"
Disable filtering between cube map faces (requires VK_EXT_non_seamless_cube_map on Vulkan).
int32
default:"80"
Lower threshold for occlusion query sample counts. Set to
-1 to disable.int32
default:"100"
Upper threshold for occlusion query sample counts.
CPU Options
string
default:"any"
Select CPU backend. Options:
any, x64. Currently has no practical effect.uint64
default:"0x710700"
Set the Processor Version Register value. Different Xbox 360 models used different values:
0x710200- Zephyr0x710300- Zephyr0x710500- Jasper0x710700- Default0x710800- Corona V1 & V2
Debugging
path
default:""
Load a .map file for symbol names and comparison with the generated symbol database.
boolean
default:"false"
Disassemble functions during JIT compilation. Useful for debugging recompiler issues.
boolean
default:"false"
Enable function execution tracing for statistics collection.
boolean
default:"false"
Generate tracing for function instruction coverage statistics.
boolean
default:"false"
Generate tracing for function address references.
boolean
default:"false"
Generate tracing for function result data.
boolean
default:"false"
Perform validation checks on the HIR (High-level Intermediate Representation) during compilation.
Breakpoints
uint64
default:"0"
Trigger a debugger breakpoint (int3) before executing the specified guest address.
int32
default:"-1"
GPR (General Purpose Register) to compare for conditional breakpoints.
uint64
default:"0"
Value to compare against for conditional breakpoints.
string
default:"eq"
Comparison operator for conditional breakpoints (e.g.,
eq, ne, gt, lt).boolean
default:"true"
Truncate comparison value to 32 bits for conditional breakpoints.
boolean
default:"true"
Trigger int3 on JITed
__debugbreak requests from game code.APU Options
boolean
default:"false"
Mute all audio output from the emulator.
HID Options
boolean
default:"true"
Forward Xbox Guide button presses to the game. Set to
false to prevent games from receiving guide button input.Kernel Options
boolean
default:"false"
Enable logging of high-frequency kernel calls. Warning: generates massive log files.
Usage Examples
Performance Testing
Run a game at maximum speed without vsync:Debug Session
Capture GPU traces and dump shaders while running:Compatibility Testing
Test with a specific PVR value and no audio:Automated Testing
Run headless with custom config:Function Analysis
Trace function execution with disassembly:Combining with Config Files
Command-line arguments override config file settings. This is useful for:- Quick testing without modifying config files
- Scripted testing with different parameters
- Per-session overrides for specific debugging scenarios
Boolean Flag Syntax
Boolean flags support multiple syntaxes:Tips
Command-line arguments take precedence over both global and game-specific config files, making them ideal for testing without permanent configuration changes.
